Some of the games I've worked on in the past.

Never Alone <Kisima Ingitchuna>

I served as Producer on Never Alone <Kisima Ingitchuna> from early prototypes through its initial launch in November 2014 on Steam for Windows and Mac, PS4 and Xbox One, with later releases on Steam for Linux, PS3, Wii U and Nvidia Shield, as well as a re-designed version (Never Alone: Ki Edition) on iOS and Android devices.

Awards:

  • 2015 BAFTA: Best Debut (winner)
  • 2015 BAFTA: Best Games Story (nominee)
  • 2015 Games For Change: Game of the Year (winner)
  • 2015 Games for Change: Most Impact (winner)
  • 2015 SXSW Gaming Awards: Matthew Crump Cultural Innovation Award (nominee)
  • 2014 Destructoid: PAX Prime Editor's Choice (winner)

More about Never Alone:

Never Alone: Foxtales

In July 2015 we released Never Alone: Foxtales, an expansion for Never Alone, on Steam, PS4 and Xbox One and included three new levels, five new Cultural Insight videos to unlock and a whole new story based on "The Coastal Brothers, as told by Willie Goodwin, Sr. I served as the Producer for the entire development from initial concept through release and post-release support.

Cat in the Hat: Gravity-A-Boing-Boing

cat in the hat - gravity thumb.png

Cat in the Hat: Gravity-A-Boing-Boing was an educational game for young audiences developed in Flash and published on PBSKids.org in 2013. I served as Producer and Content Designer.

Cat in the Hat: Leafylafoo Roundup

Cat in the Hat: Leafylafoo Round-Up was an educational game about shape, color and size recognition developed in Flash for interactive whiteboards and published on PBSKids.org in 2013. I served as Producer and Content Designer.

Dora the Explorer: Dora's Royal Royal Rescue

dora royal rescue.png

Dora's Royal Rescue was a platforming adventure game for young audiences, created in Flash and published on NickJr.com in 2012. I served as Producer and Level Designer.

Team Umizoomi's Umi Games: Mighty Bike Race

umizooomi bike race.png

Team Umizoomi's Umi Games: Mighty Bike Race was an educational side-scrolling racing game developed in Flash and published on NickJr.com in 2012. I served as Producer and Level Designer.

Salvage Youth

Salvage Youth was a student project I led as Producer during my senior year at DigiPen. I recruited and managed a team of six artists, two designers and two programmers, with additional "contracted" support from other students as needed. 

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