Some of the games I've worked on in the past.
Never Alone <Kisima Ingitchuna>
I served as Producer on Never Alone <Kisima Ingitchuna> from early prototypes through its initial launch in November 2014 on Steam for Windows and Mac, PS4 and Xbox One, with later releases on Steam for Linux, PS3, Wii U and Nvidia Shield, as well as a re-designed version (Never Alone: Ki Edition) on iOS and Android devices.
- 2015 BAFTA: Best Debut (winner)
- 2015 BAFTA: Best Games Story (nominee)
- 2015 Games For Change: Game of the Year (winner)
- 2015 Games for Change: Most Impact (winner)
- 2015 SXSW Gaming Awards: Matthew Crump Cultural Innovation Award (nominee)
- 2014 Destructoid: PAX Prime Editor's Choice (winner)
More about Never Alone:
Never Alone: Foxtales
In July 2015 we released Never Alone: Foxtales, an expansion for Never Alone, on Steam, PS4 and Xbox One and included three new levels, five new Cultural Insight videos to unlock and a whole new story based on "The Coastal Brothers, as told by Willie Goodwin, Sr. I served as the Producer for the entire development from initial concept through release and post-release support.
Cat in the Hat: Gravity-A-Boing-Boing
Cat in the Hat: Gravity-A-Boing-Boing was an educational game for young audiences developed in Flash and published on PBSKids.org in 2013. I served as Producer and Content Designer.
Cat in the Hat: Leafylafoo Roundup
Cat in the Hat: Leafylafoo Round-Up was an educational game about shape, color and size recognition developed in Flash for interactive whiteboards and published on PBSKids.org in 2013. I served as Producer and Content Designer.
Dora the Explorer: Dora's Royal Royal Rescue
Dora's Royal Rescue was a platforming adventure game for young audiences, created in Flash and published on NickJr.com in 2012. I served as Producer and Level Designer.
Team Umizoomi's Umi Games: Mighty Bike Race
Team Umizoomi's Umi Games: Mighty Bike Race was an educational side-scrolling racing game developed in Flash and published on NickJr.com in 2012. I served as Producer and Level Designer.
Salvage Youth was a student project I led as Producer during my senior year at DigiPen. I recruited and managed a team of six artists, two designers and two programmers, with additional "contracted" support from other students as needed.